01Futsal
Tactical telestration on broadcast
Passing triangles, highlight rings and player spotlights drawn onto the match feed and anchored to tracked players, so they move with the play. An analyst names a player once and the tag follows them for the rest of the clip.
02Futsal
Physical data from one wide camera
The court is calibrated from a single fixed camera, every player is tracked and assigned to a team, and speed, distance and sprint distance are measured from the video alone — no GPS vests.
03Squash
Pose estimation on a glass court
Full-body keypoints for both players through fast rallies, reflections and overlaps — the raw material for footwork, movement and technique analysis.
04Football
Tracking a training drill
Six players keep stable IDs through a drill full of crossings, runs and occlusions, so every position and action in the session is attributed to the right player.
05Football
Team shape on broadcast footage
Players are detected and split into teams by kit, and a team's shape is drawn as a network that moves with them — spacing, compactness and how the block shifts with the ball.
06Tennis
From broadcast to a 2D court map
The court is detected in the broadcast picture and both players are projected onto a top-down map in real court coordinates, labelled by name — positioning and movement, point by point.
07Volleyball
One player, every rally
A single athlete is identified by name and followed through rotations, rallies and camera cuts in broadcast footage. Court positions, movement and involvement add up, rally by rally, into a profile of their playing style.
08Football
Ball speed from a wide broadcast shot
The ball — a few pixels across in a wide shot — is detected and tracked through passes and strikes, and its speed is read out in m/s as it travels. The same tracker measures the movement and speed of players or any other object in frame.
09Football
One feed, six metrics
Six synchronized views of the same play, all computed from one broadcast feed: the tracked players, team labels, the network of connections between teammates, the area the team occupies and the lines its units hold.
10Football
Space control with a Voronoi diagram
Every point of the pitch is assigned to the nearest player, and the cells are coloured by team and redrawn every frame. The bar on top turns it into a number: the share of the pitch each side controls.
11Training
Steps and distance from pose alone
An athlete's skeleton is tracked through a footwork drill filmed with one ordinary camera, and every step is counted and the distance covered added up as they move — a running total on screen, with no sensors or wearables.
12Football
Broadcast to a 2D tactical radar
As the broadcast camera pans and zooms, both teams are projected onto a 2D pitch map, frame by frame. The shaded cone shows which part of the pitch the camera currently sees — so positions stay true even when half the field is out of shot.